First level |
Second level |
1. Emotional Intelligence |
Empathy |
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Tolerance |
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Appreciation for differences |
2. Interdisciplinary learning |
Problem Solving |
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Investigation of the world |
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Weigh evidence |
3. Open educational resources |
Digital communication |
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Information sources |
4. Significative activities |
Significative learning |
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Student projects |
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Entrepreneurial competencies |
5. Use of creative evaluation formats |
E-portfolio |
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3-way conferences |
6. Incorporation of formative assessment |
Critical reflection |
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Sel-evalutaion |
7. Coexistence of formal and non-formal learning |
Outside the classroom |
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Experts in the centre |
8. Exploratory learning |
Critical thinking |
9. Creative Learning |
Student creativity |
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Student innovation |
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New centre of innovation |
10. Learning through games |
Gamification |
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Motivation |
11. Self-regulated learning |
Learning to learn |
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Self-regulated learning |
12. Personalized learning |
Individualization |
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IB Student Profile |
13. Peer collaboration |
Consensus |
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Negotiation |
14. Transversal skills |
Thinking routines |
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Communication with different audiences |
15. Individual strengths and preferences |
Different source environments |
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Teacher Strengths |
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Promotion of individual strengths |
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Teachers as models of communication |
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Personal growth |
16. Different learning styles |
Multiple intelligences |
17. Interdisciplinary thinking |
Integrated knowledge |
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Discussion and dialogue |
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Coordination between subjects |
18. Innovative and renewed services |
Educational use of applications |
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sustainable dining |
19. Innovative schedules |
Innovative schedules |
20. Quality Control |
Control de la calidad |
21. Social inclusion and equality |
Reconocimiento de perspectivas |
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Equality |
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Inclusion |
22. Social entrepreneurship |
Personal initiative |
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Social sensitivity |
23. Innovative leadership |
Participation in global actions |
24. Training events |
International day |
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Dignity day |
25. Social networks |
Adaptation of the curriculum to the present day |
26. Real world contexts and keyplayers |
Real world contexts and keyplayers |
27. Reorganization of space |
Pedagogical use of time |
28. ICT infrastructures |
ICT technologies |
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Classroom resources |
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